


A little ways down the road, however, and Square threw one too many logs on the fire. There's a nexus of Disney worlds, a common threat known as the Heartless, and a magic kigdom key that has the power to lock doors and banish said threat. The end result, sadly, is a rather broken timeline of events, most of which don't make any sense to the overall plotline.Īdmittedly, Kingdom Hearts starts out as an easy to follow experience. The reason for this, of course, is that one too many hands have chipped in to develop its story-none of whom have helped keep it intact. After threading together copious amounts of spin-offs, movies, and rhythm-based…things, its own maker has basically branded it as a lost cause. Honest.Kingdom Heartsis famous for being confusing simply because, well, even Square Enix don't know what the story is about. Probably paranoia since I've no clue what thread you're talking about. One fate, one ending, no way to prevent it except stop the cycle before it starts, which just leads to a different cycle which you see in Burial at Sea.Ĭan't tell if paranoid or you're almost quoting me from the other thread.Ĭan't tell if paranoid or you're almost quoting me from the other thread. It's a grand expression of being able to take many paths and get to the same place. You, the player, don't call heads or tails, the games does that for you, and no matter which it picks, the outcome is the same in the end. This plays into Ryan's famous statment from BL1 "A man chooses, a slave obeys." While we are given the illusion of choice, it's all simply there to trick us, the player, into believing that our actions will effect the ending, but if you pay attention, very early on in the game you're shown just how false that impression is with the coin flip and the tally of all past flips. Originally posted by Quietus Wolf:The game plays on the whole concept of fate/destiny where in the ultimate outcome is fixed, and nothing we do changes it in more than trivial, minor ways. To put it in simpler terms, the choices are there to make it seem like you can try and find the "Good End", that some combination if choices in the game lead to a better/different ending when there really isn't one. One fate, one ending, no way to prevent it except stop the cycle before it starts, which just leads to a different cycle which you see in Burial at Sea.

The game plays on the whole concept of fate/destiny where in the ultimate outcome is fixed, and nothing we do changes it in more than trivial, minor ways.
